Name your avatar how you’d like and change the cover picture by swapping out the texture on the “Thumbnail_Image” game object for one of your own. Select your avatar in the “Builder” tab and click Build & Test or, if you’re feeling confident it will all work, Build & Publish for Windows.Login to VRChat via the VRChat SDK menu (click “Show Control Panel”, you’ll then be prompted to log in).For example, in order to edit Renard’s eyecolor textures you could swap out any of the included “body_meshes_diffuse_.png” files under Assets\Avatars\Renard\Textures\ for a custom texture of your own. Open the Renard VRChat Starter scene via File>Open Scene and select Renard_VRChat_Starter from the available options (full path: \Assets\Avatars\Renard\Scenes\Renard_V2.0).Import the Renard Avatar package via Assets>Import Package>Custom Package.Import the Poiyomi Shader package via Assets>Import Package>Custom Package.Import the latest VRChat SDK package via Assets>Import Package>Custom Package.Launch Unity 2019.4.31f1 and create a new project.Simple steps to upload the included assets to VR Chat: HaiVR Combo-Gesture-Expressions (Free unity package for creating additional combo expressions).Software Versions used in Renard’s creation: Photoshop file (for those who would rather not purchase Substance), also with pre-made layers, gradient-maps, and masks.Substance Painter files (2 files, one is the default model and the other has the mouth open and eyelids closed for painting those hard-to-reach areas) with pre-made layers, gradient-maps, and masks in order to make retexturing much easier.FBX file (Contains the model, rig, and material assignments).Free access to any future updates and improvements to the base avatarįeel free to try-before-you-buy at this cloneable avatar world!Īlso feel free to join the discord server for friends, help with avatar customization, troubleshooting, showing off your mods, and more!.Note: To hit the target poly count all body geo that is completely occluded by other body parts or costuming has been deleted-in other words, Renard’s got no body mesh under his clothes. Because of poly-count limitations, Renard is NOT currently Quest compatible. Optimized for VRChat (with a rating of “Medium”).5 preset Renard sizes included (mini, 4ft, 5ft, 6ft, and massive).Built-in tapetum lucidum automatically adjusts Renard’s eye-glow to the brightness of the world you’re in.Extra twist joints make wrist, shoulder, hip, ankle, spine, and neck movements more natural without interfering with VRC or FBT functions.Make real-time adjustments to the tail, ears, toes, eyebrows, pupils, mouth, and tongue on TOP of existing gesture expressions and animations.Idle animation includes breathing, tail swaying, and periodic ear-flicking.Custom hand/gesture animations improve upon generic VRChat gestures.8 eye colors to chose from, also swappable in-game. ![]() 3 different body textures (Red, Cross, and Arctic), swappable in-game.This fox is ready for some VRChat shenanigans!ĭesigned with expressiveness as the number-one priority, Renard’s got over 30 custom gesture-driven expressions, with each expression further tweakable via additional puppet controls found in the radial menu!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |